Skylanders: Spyro’s Adventures has been causing a ruckus in the toy and gaming world. This Wii game will not be released until fall 2011, and there haven’t been many technical specs released, but I’m going to give you the general idea behind Skylanders: Spyro’s Adventures.
Skylanders Characters And Portals – Impressive Tech
Thirty-two characters (think action figures) will be made available for purchase, and each comes with a “portal” of sorts.
Skylanders Spyro’s Adventures: Beam Me Up, Scotty!
The idea is that you put the figure in the portal and, with a technology not yet released, your character shows up in the game. That might seem like relatively unimpressive technology, but I assure you it is not.
Skylanders Character Creates Memories
In addition to “showing up” in the game, your character stores data based on what you do with it. For instance, when you take it to a friend’s house (because you’re a complete nerd who has action figures), it will remember all of its past experiences. We don’t really know how the character does this (yet), but you can imagine how this greatly affects your character.
Hans Zimmer And Those Guys Who Made Toy Story
Honestly, I’m more excited about the character-to-game transformation aspect of this game than the actual video game aspect. There are two reasons I’m not particularly interested in the “video game” portion.
#1 – The game is for Wii, and Wii graphics are always subpar (IMHO). (Also, I’ve seen screenshots and trailers that confirm my “subpar graphics” suspicions.)
#2 – I have to be honest and say that I’ve never been a fan of Spyro games (I know, I may be in the minority). They bore me. Typically I wouldn’t buy a Spyro game, but I think I just might have to now because awesome dudes like Hans Zimmer (musical guri) and the guys who wrote Toy Story are in charge of the project. That’s pretty intense.
There’s no telling how expensive all of this stuff will be, but I’ll keep you updated.